Home > Non-Academic Programmes > Applied Learning Programme (ALP)

Applied Learning Programme (ALP)

Developing inquiring minds and creative learners through Arduino


Introduction

The Applied Learning Programme (ALP) - Developing inquiring minds and creative learners through Arduino (a microcontroller) - seeks to provide students with opportunities to see connections between academic knowledge and skills with the real world in alignment to our school vision of ‘A Community of Learners, Leaders and Innovators’. 

ALP is integrated into existing school programmes such as the Inquiry-Based Learning at lower secondary from 2016. The curriculum is developed in collaboration with STEM Educator from Science Centre (STEM Inc). Our focus is on the concept of ‘System’ where it is a combination of parts or components, which work together to control a task or activity. All systems have inputs, a process and outputs. Through an understanding of Arduino – students go through the inquiry process to uncover a problem situation in the community and work on innovative ideas and solution to solve real-world problems. 

Sec 1 Curriculum

The objective of the Sec 1 ALP Curriculum is to EXPOSE our students to the basics of computer programming and make use of Arduino boards to read inputs and turn it into an output in Semester 1. They will then work in pairs to complete a guided inquiry project on ‘To create an alert system’ and to build cardboard prototypes in Semester 2. The whole course is covered over a course of 13-14 weeks of which it will culminate to a showcase of project ideas at the Parent Teacher Conference in the month of October. 

Sec 2 Curriculum

At Sec 2, all students will EXPERIENCE Arduino boards in greater depth and complexity over a course of 13-14 weeks. Students will be introduced to more advanced Arduino with multi-functional outputs and higher level of computer programming in Semester 1.  Similarly, they will also have a chance to build more complex prototypes in groups through an inquiry based project to solve a chosen real-life problem they have identified in Semester 2.

The ALP will adopt a hands-on and collaboratively learning environment, which is essential in developing key 21CC such as critical thinking, self-directing learning, creative problem-solving, communication, collaboration and cross-cultural relationship.

Highlights:

On 28 October 2016, our Sec 1 students exhibited their talent and interest through their distinctive and creative prototypes on “Create an Alert System” at the inaugural showcase during the Parent-Teacher-Conference. It was a fun learning experience as innovative solutions were displayed.



IMG_1690.JPGIMG_1955.JPG










IMG_2899.JPG






In 28 October 2016, our Sec 1 students exhibited their talent and interest through their distinctive and creative prototypes on “Create an Alert System” at the inaugural showcase during the Parent-Teacher Conference. It was a fun learning experience for all as innovative solutions were displayed.
DSC_0431.JPG
DSC_0472.JPG

Additionally, on 22 October 2016, 20 volunteers from our industry partner, Cognizant Technology Solutions, conducted a fun-filled “#JustAppify” – Mobile App Development Workshop where selected students took on the journey of creating an application, via making one for a personalized music player in which they truly enjoyed. Our students were actively engaged through interactive discussions, hands-on designing and they had a sneak peek into the world of HTML coding as well.

DSC_0051.JPG
DSC_0097.JPG
DSC_0246.JPG
DSC_0271e.jpg